![]() We don't currently have a page that matches that name. Since the page does not yet exist, the Compendium will display a page that says: (example: Page) For special characters like spaces, parenthesis, and apostrophes, once you hit Enter, the page name will be adjusted to use HTML Code for the needed ASCII characters automatically. Once you're given the URL for the new Compendium book by the Roll20 Team, you create new pages by tacking on the name of the new page at the end of the URL in the address bar and hitting Enter. You will want to have the organization structure straightened out before work on the Compendium begins. During the process of creating the staging area for the book, you'll want to assemble a list of Categories needed for your game system (Rules, Monsters, Items, Spells, etc). Once selected by the Roll20 team as a Compendium Editor, you will be given access to a blank Compendium book to start editing and fill with content. If you have no existing online database to create JSON files from, you'll need to build the Compendium directly in Roll20. After an initial Compendium project is completed, an Editor may be considered to help contribute towards other future Compendiums in collaborative projects. Structured data is strongly suggested to begin a Compendium, however we will consider manual submissions if the data is not available.Īt present, Roll20 will be limiting one Editor per game system Compendium. Editors will be working to help push content to our users and are expected to respect the rules of the site and the game they are working on - any violation or vandalism of the Compendium will result in removal from the project team.Įditors should have a firm grasp of the rule system they would like to prepare and ideally have some familiarity with HTML, wiki writing, and/or authoring Structured Data. These new Compendiums will have all of the features of the original two Compendiums, including Character Sheet integration and drag and drop functionality. ![]() A volunteership program is now available for potential members to volunteer to become a Compendium Editor. You can help the Community Wiki by improving it.Īs of December 1st, 2016, Roll20 has opened the ability for community members to build their own Compendiums for available OGL systems outside of D&D 5th Edition SRD and the Pathfinder SRD. The wraith can have no more than seven specters under its control at one time.This is outdated, or could otherwise do with some cleanup. The specter is under the wraith's control. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The target dies if this effect reduces its hit point maximum to 0.Ĭreate Specter: The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. This reduction lasts until the target finishes a long rest. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Sunlight Sensitivity: While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Īctions Life Drain: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. It takes 5 (1d10) force damage if it ends its turn inside an object. Traits Incorporeal Movement: The wraith can move through other creatures and objects as if they were difficult terrain.
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