The final is a little darker than the old one.ĭrastic change. Is missing the Nunchuk port as well as the power button. The graphic files for stages use placeholders for the form cards. This Samus graphic is a leftover from the microgame Opening Night found in the Sound Studio. Coin frames exist but aren't used, as the objective is to hit blocks to get coins. Manners: If set to "off", plays the Form explanation for a microgame if said microgame's form has not appeared in the round.Īpart from "Title" and "Menu", which take you to their respective screens, none of the options at the bottom appear to do anything (as it is possible their assets were removed during development).A full list can be found on the notes page. Valid: Enables preset microgame pools that can be used in tandem with certain microgame arrangements.Turning it off will restore the internal order. Sort: Shuffles the order of the microgames as displayed in the Petit option.Hand: Adjusts which hand is being used, left or right.Strangely, changing this option disables all music except for the stage wraparounds. Options include English, Japanese, French, German, Spanish and Italian. You can choose from one to four lives, as well as the option for endless lives. Life: Adjusts how many lives you have."Off" plays the stage as it would on a first run through (although the cutscenes are still skippable) while "on" plays an endless run. Clear: When used in conjunction with the "Stage" microgame arrangement under "Petit", toggles whether a certain stage has been beaten or not.Stage: Determines which character's stage will be used as the wraparounds for the microgames.Other values may glitch out certain microgames. Var1 and Var2: Appears to adjust randomised elements for microgames for instance, setting both values to 255 will cause the microgame Up in Arms to always load its "orange" variant.Presumably used for the halfway point and last microgames of Dr. Long: Adds a 32-beat time limit to every microgame.Complete: Removes the time limit from microgames and does not exit until the "boss complete" flag is triggered, meaning the game will be infinitely stuck on non-boss microgames.5 Second Rule: Adds an eight-beat time limit to boss microgames.Depend on PetitData: Adjusts time limit accordingly depending on the microgame.Rule: Defines options for how long certain microgames run:.Level Up: If set to "on", cycles through Levels 1, 2 and 3 with each microgame.Level: Adjusts microgame levels, with options for Levels 1, 2 and 3.Tempo Up: If set to "on", increases the tempo by 4 units after every microgame.Ranges from 100 to 360, with 120 being default speed. Petit: Loads a microgame or microgame arrangement.Pressing A or B over certain settings will start a round of microgames that use the defined arrangements, stage, etc.Use the Up and Down buttons to scroll through the options and Left and Right to cycle through them.Having more detail is always a good thing.Ī debug mode can be accessed by using the following Action Replay codes:
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